But just like the direction 007 was going, Activision’s developers hoped to make modern games to suit the Bond of our time. The studio would also take Bond into their own pipeline, off the heels of Call of Duty 4 and burdened with the license to develop. This was also no surprise to Activision in 2006. This was the era where audiences saw more blood on Bond’s tuxedo than ever. Fast, bone-breaking, and even uncomfortable to watch. Violence is one of those themes that was bound to happen across Craig’s five films. Living as a target, losing loved ones, and being permanently scarred by dangerous figures (each reflecting a real-world issue). That includes the less-glamorous parts of the job. Its reboot took audiences alongside Daniel Craig in a new fashion, rebuilding 007’s world with believability. Casino Royale would pull the rug from under audiences, still settled from Brosnan’s invincible and over-the-top formula. To create a modern image of James Bond, it had to reflect a brave new world in 2006. This iteration was handed with a risk by Eon Productions and Metro-Goldwyn-Mayer Pictures. Stoic, violent, alcoholic, and depressed, the image of a modern James Bond checked these boxes with a touch of style. But it’s also this tonal change which sets Craig’s Bond apart from the previous five actors. Daniel Craig’s version of James Bond gave audiences every reason to not romanticize the spy life.
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